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Old Jun 22, 2008, 09:25 PM // 21:25   #301
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In honest opinion, I would like to back to the Core Professions. Things were fine then, the only IMBA thing was B-Spike and Ranger Spike, which can both be easily countered back then as well. And no, Mesmers probably WONT be cut. Most people are considering the Mesmers based on their PVE ability. If you people don't notice, Mesmers were always in most GvG Metagame. From the E-Surge to the Sig/PB Mez, you will rarely see a Guild not use a Mesmer.

Last edited by Sai Rith; Jun 22, 2008 at 09:28 PM // 21:28..
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Old Jun 22, 2008, 09:29 PM // 21:29   #302
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Quote:
Originally Posted by garethporlest18
I hope all 4 of the new classes get chopped and we go back to old flavors but in depth more.
Nothing to add.
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Old Jun 23, 2008, 04:39 AM // 04:39   #303
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Assassins barely deserve their own class. They're weak melee with rapid attacks and a teleporting mechanic, that's it. Critical Strikes is nothing but energy management so there's really nothing unique about them except their skills, which can easily be given to another melee class.

Likewise dervishes are just melee with scythes and um, avatars I guess. Energy instead of adrenaline. Again, no unique primary attribute or gameplay, since the enchantment cycling thing fails.

Rits are pretty unique gameplay, but only because of binding rituals. Most people use rits just like a generic caster with unremovable buffs, so that doesn't speak well for their continuation.

Paragons are definitely unique gameplay, since they unlike any other class are highly team oriented. I would also say the core classes are all unique although mesmer and necro do have some overlap.

Blah blah I ramble too much. But what ANet might try to do is instead of barely-different hybrid classes, make the hybridization a skill/attribute type of choice. Like, I pick a generic offensive caster and can spec into weapon spells or minion mastery or what have you.

PS. If they touch mesmers I'll rage. Mesmers are one of the most unique things in guild wars, from primary attribute to gameplay.
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Old Jun 23, 2008, 05:17 AM // 05:17   #304
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What an interesting question. I'd have to place my money on Assassin and Ritualist getting the chop. Even though they are both favorites of mine to play. They only reason I see this as happening is that they originated in Cantha, and from what I remember reading, there will be no Cantha in GW2, it will revolve around Tyria and Elona mainly. TBH though, I'd rather see the Paragon and Derv go.
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Old Jun 23, 2008, 07:27 AM // 07:27   #305
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I would have liked the following professions to go-
Paragon
Dervish
Assassin
Ritualist
Those only made GW worse and screwed up balance.

Doesn't matter really, because Anet decided to implement Races so GW2 gonna fail there.
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Old Jun 23, 2008, 08:27 AM // 08:27   #306
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I think we'll have the 6 core classes as they were the most balanced. The other new classes were all a bit imbalanced but did all introduce things that were good. The good points could fairly easily be merged into the core classes in my opinion.

Paragon - Merge with Rangers to have a single Ranged attack class
Dervish - Merge with Warriors to have a single Melee attack class
Assassin - Merge with Warriors to have a single Melee attack class

I could see this working with you picking the primary class with it's attribute and then being able to spec into different secondary attribute "trees".

Ritualist - Summonings/Item skills move to Necro class , Party Buffs/Channeling moves to Monk.

Possibly take the Necro hexing ability and move it to the Mesmer to make Mesmer much more of a viable PVE class. Its perfect for PVP so it won't be removed.

Obviously thats way simplistic (and very D2ish when I look at it) but I think less classes with more possible variation is preferable and for Anet would probably be easier to balance.
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Old Jun 23, 2008, 04:57 PM // 16:57   #307
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I really hope its mesmers. the profession is totally useless in PvE and could easily be incorporated into the necromancer and elementalist
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Old Jun 23, 2008, 05:08 PM // 17:08   #308
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Quote:
Originally Posted by -Lotus-
I really hope its mesmers. the profession is totally useless in PvE
You make me cry. I'm guessing you've never run a mesmer in PvE and if you have it's been for roughly 15 minutes. Mesmers are almost the only thing left in Guild Wars that somewhat requires thought and skill.

On topic if anything goes I imagine it would be the Assassin #1; after all the main reason why people hate the dervish so much in PvP is because of D/A shadow steps (well maybe not anymore but it used to be, I guess now it's R/D).

Yeah I guess Dervishes would be second on the list.
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Old Jun 23, 2008, 05:10 PM // 17:10   #309
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Quote:
Originally Posted by -Lotus-
I really hope its mesmers. the profession is totally useless in PvE and could easily be incorporated into the necromancer and elementalist
How come? Mesmers are great in PvE, if the player knows how to play it.
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Old Jun 23, 2008, 05:19 PM // 17:19   #310
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Quote:
Originally Posted by Aldric
I think we'll have the 6 core classes as they were the most balanced. The other new classes were all a bit imbalanced but did all introduce things that were good. The good points could fairly easily be merged into the core classes in my opinion.

Paragon - Merge with Rangers to have a single Ranged attack class
Dervish - Merge with Warriors to have a single Melee attack class
Assassin - Merge with Warriors to have a single Melee attack class
Fine and dandy, but Dervs, paragons, sins, rits, hell EVERY class has a characteristic "look." I dont know how much you've actually seen of each of these classes, but in terms of play feel and the lore associated with each one (which would be somewhat mandated by our classes being in the HoM) none of these classes would merge with others. A Warrior with a hood? Please, don't make me laugh.

I feel I have to say it again, even though others have been saying it this whole time. The point of GW2 is to redux all classes to be balanced from the start. It may mean whole classes loose some of their characteristic skill attributes and gain new ones, but as many before me have said, there is no reason to leave out any class when the whole class can be made from scratch. In addition, what would happen to those who stored a para/rit/derv/sin character in the HoM? That would be an insult to find that the dervish class has devolved into a hulking mindless warrior with more armor.

The lore in each of the non-core classes should prevent any form of class merging. However since gw2 is only somewhat based on gw1, only time will tell.
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Old Jun 23, 2008, 05:44 PM // 17:44   #311
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- Assassins all accidentally murder themselves while shaving (girls too).
- Ritualist keep summoning spirits that eat their soul and they become extinct.
- Dervishes all feel a sudden urge to commit collective blasphemy against the five gods and are incinerated where they stand.
- Paragons find their arm muscles to be atrophied from too much spear chucking and kill themselves because they can't fap anymore.

Lore issues fix'd, now we can go back to having our 6 professions.
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Old Jun 23, 2008, 05:57 PM // 17:57   #312
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Most likely rits and paras. There too many naruto fans and "OMG i can be god OMG" people who play the game so sins and dervs might stay. But i fear the mesmer might get cut off too due to people like this:
Quote:
I really hope its mesmers. the profession is totally useless in PvE and could easily be incorporated into the necromancer and elementalist
However i would like to see the mesmer get access to shadow arts and deadly arts as a mixture of a mes and sin.

Last edited by kostolomac; Jun 23, 2008 at 06:09 PM // 18:09..
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Old Jun 23, 2008, 06:24 PM // 18:24   #313
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IMO GW1 professions are for the chop in GW2:
Assassin
Ritualist
Paragon
Dervish
Ursan

and Necro needs to be reworked (hex, blood magic and Soul Reaping)
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Old Jun 23, 2008, 06:47 PM // 18:47   #314
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Quote:
Originally Posted by shoyon456
...EVERY class has a characteristic "look." ... A Warrior with a hood? Please, don't make me laugh.
IMO any warrior using [Executioner's Strike] or [Decapitate] should totally be wearing a hood
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Old Jun 23, 2008, 06:48 PM // 18:48   #315
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Quote:
Originally Posted by shoyon456
Fine and dandy, but Dervs, paragons, sins, rits, hell EVERY class has a characteristic "look." I dont know how much you've actually seen of each of these classes, but in terms of play feel and the lore associated with each one (which would be somewhat mandated by our classes being in the HoM) none of these classes would merge with others. A Warrior with a hood? Please, don't make me laugh.
Warriors with Ninja masks/Blindfolds/Dread Masks say Hai! Your argument that physical look will bar the merging of classes is beyond silly and makes me laugh

I have played most classes , monk excepting , and there is certainly grounds for merging attribute lines among some classes. Personally I could easily leave the classes as is but I think Anet will consider the balancing aspect of PVP and cut the number of classes down a bit.

Quote:
Originally Posted by shoyon456
I feel I have to say it again, even though others have been saying it this whole time. The point of GW2 is to redux all classes to be balanced from the start. It may mean whole classes loose some of their characteristic skill attributes and gain new ones, but as many before me have said, there is no reason to leave out any class when the whole class can be made from scratch. In addition, what would happen to those who stored a para/rit/derv/sin character in the HoM? That would be an insult to find that the dervish class has devolved into a hulking mindless warrior with more armor.
Only an insult to those who think Dervish are automatically better than Warriors. I know which I prefer and they don't have hoods and call themselve D'eath Reapzorlol

As for the HoM , as huge amount of them are going to be useless anyway. GW2 will contain different races and since all characters are currently human then a very large section of people are going to have no use for their HoM simply because they want to make a non human character. This wont be a problem and neither will the fact that a character class may have been merged into something else.

If, for instance, Rits are deleted and their functions split between Necro + Monk then I'll see which class the bit I enjoyed went to and play that class instead , not a big deal to me.
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Old Jun 23, 2008, 07:03 PM // 19:03   #316
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i like the idea of taking a "start-out" class, like "Warrior" and through leveling up and weapon choice, having your class name change to something like "Rogue" (using a one handed dagger), or "Assassin" (with 2 daggers), "Beserker" and so on..

like this..

Priest
-Monk
-Cleric
-Crusader

Summoner
-Necromancer
-Ritualist
-Communer

Ranger
-Druid
-Bowman
-Beastmaster (a good one lol)

Mage
-Elementalist
-Mesmer
-Sorcerer (dark magic? something like that)

then sub-classes could work like..

Warrior
-Rogue
-Beserker
-Assassin
-Shadowknight
-Knight
-Dragonslayer


Priest
-Crusader
-Holy Knight
etc..


Just an idea :P
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Old Jun 23, 2008, 07:07 PM // 19:07   #317
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Remove Monks
Improve Self-heals

:>

*leaves topic*
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Old Jun 23, 2008, 07:47 PM // 19:47   #318
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Quote:
Originally Posted by Aldric
As for the HoM , as huge amount of them are going to be useless anyway. GW2 will contain different races and since all characters are currently human then a very large section of people are going to have no use for their HoM simply because they want to make a non human character.
It's already been announced that GW2 is set roughly 250 years after EotN. My interpretation of the HoM has always been that your new character will inherit the "lore or conquests" of your HoM character much like they are descendants of your GW1 character. Who's to say that my mesmer isn't going to get it on with an Asuran to get my descendants to (presumably) have more energy? If that's the case choosing a race is irrelevant.
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Old Jun 23, 2008, 07:50 PM // 19:50   #319
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Quote:
Originally Posted by Stranger The Ranger
Remove Monks
Improve Self-heals

:>

*leaves topic*
I actually like the way that's going. I'd much prefer RPGs to shy away from the very large emphasis on healers and healing in general.
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Old Jun 23, 2008, 08:25 PM // 20:25   #320
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[QUOTE=darkdreamr]Assassins barely deserve their own class. They're weak melee with rapid attacks and a teleporting mechanic, that's it. Critical Strikes is nothing but energy management so there's really nothing unique about them except their skills, which can easily be given to another melee class.

Likewise dervishes are just melee with scythes and um, avatars I guess. Energy instead of adrenaline. Again, no unique primary attribute or gameplay, since the enchantment cycling thing fails.

QUOTE]

kill yourself, assasins are awesome, even my imaginery sin will pawn you, and dervishes are annoying RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs their avatars are too overpoering, they should be nerfed to hell imo.
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